For Shuhei Matsumoto, he prefers a more mid-1990s and early-2000s era, with Dr. For Takayuki Nakayama, that meant growing up listening to Public Enemy and, eventually, branching off into different international takes on the genre, including German and Italian hip-hop. The tone was decided very early on and came from a genuine love of hip-hop.Īccording to the developers, the influence of a hip-hop or urban aesthetic was part of the game’s design from the very beginning, with a “unanimous decision” to go with something close to the game’s current style from the earliest concept phase of the game.īoth Nakayama-San and Mastumoto-San have been fans of hip-hop since childhood, dating back to their experiences in middle school and high school. The details below come directly from conversations with Takayuki-San and Matsumoto-San and were interpreted by a translator. /r/fighters - A catchall subreddit for when one game isn't enoughĪ Newbie friendly fighting game community.Ī SF6 hangout for character specific combos & tech.Here are 9 things we learned about Street Fighter 6 from the creators themselves./r/sf6avatars - Where you can go for the most heinous or beautiful of creations. /r/modfighters - a repository for street fighter modifications.TopTier - Find a fighting game event near you.Two minute tutorials - Absolute beginner help.Got results from your local tournament? Report them hereĪnd compare with players from around the world! Resources Welcome to r/StreetFighter, a subreddit dedicated to build the fighting game community, harbor a healthy competitive nature, and be welcoming to players and fans alike.
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